IT related quotes
IT- Information technology related quotes.
Steve Jobs's Quotes On Design, Technology and Quality.
Design is not just what it looks like and feels like. Design is how it works.
[Steve Jobs]
Sometimes when you innovate, you make mistakes. It is best to admit them quickly, and get on with improving your other innovations.
[Steve Jobs]
We made the buttons on the screen look so good you'll want to lick them.
[On Mac OS X's Aqua user interface, as quoted in Fortune magazine (2000-01-04)]
I would trade all of my technology for an afternoon with Socrates.
[As quoted in Newsweek (29 October 2001)]
The only way to do great work is to love what you do. If you haven't found it
yet, keep looking. Don't settle. As with all matters of the heart, you'll know when you find it.
[Stanford University commencement address (2005-06-12) ]
"Being the richest man in the cemetery doesn't matter to me … Going to bed at night saying we've done something wonderful… that's what matters to me."
[The Wall Street Journal, May 25, 1993]
When you're a carpenter making a beautiful chest of drawers, you're not going
to use a piece of plywood on the back, even though it faces the wall and nobody
will ever see it. You'll know it's there, so you're going to use a beautiful
piece of wood on the back. For you to sleep well at night, the aesthetic, the
quality, has to be carried all the way through."
[Playboy, Feb. 1, 1985]
"Design is a funny word. Some people think design means how it looks.
But of course, if you dig deeper, it's really how it works. The design of the
Mac wasn't what it looked like, although that was part of it. Primarily, it was
how it worked. To design something really well, you have to get it. You have to
really grok what it's all about. It takes a passionate commitment to really
thoroughly understand something, chew it up, not just quickly swallow it.
Most people don't take the time to do that."
"Creativity is just connecting things. When you ask creative people how
they did something, they feel a little guilty because they didn't really do it,
they just saw something. It seemed obvious to them after a while. That's because
they were able to connect experiences they've had and synthesize new things.
And the reason they were able to do that was that they've had more experiences
or they have thought more about their experiences than other people."
"Unfortunately, that's too rare a commodity. A lot of people in our industry
haven't had very diverse experiences. So they don't have enough dots to connect,
and they end up with very linear solutions without a broad perspective on the
problem. The broader one's understanding of the human experience, the better
design we will have. "
[Wired, February 1996]
"For something this complicated, it's really hard to design products by
focus groups. A lot of times, people don't know what they want until you show
it to them."
"That's been one of my mantras — focus and simplicity. Simple can be harder
than complex: You have to work hard to get your thinking clean to make it simple.
But it's worth it in the end because once you get there, you can move mountains."
[BusinessWeek, May 25, 1998,
"Look at the design of a lot of consumer products — they're really
complicated surfaces. We tried to make something much more holistic and simple.
When you first start off trying to solve a problem, the first solutions you come
up with are very complex, and most people stop there. But if you keep going, and
live with the problem and peel more layers of the onion off, you can often times
arrive at some very elegant and simple solutions. Most people just don't put in
the time or energy to get there. We believe that customers are smart, and want
objects which are well thought through."
[MSNBC and Newsweek interview, Oct. 14, 2006]
"We made the buttons on the screen look so good you'll want to lick them."
[On Mac OS X, Fortune, Jan. 24, 2000]
"Innovation has nothing to do with how many R&D dollars you have.
When Apple came up with the Mac, IBM was spending at least 100 times more
on R&D. It's not about money. It's about the people you have, how you're led,
and how much you get it."
[Fortune, Nov. 9, 1998]
"The system is that there is no system. That doesn't mean we don't have process.
Apple is a very disciplined company, and we have great processes. But that's not
what it's about. Process makes you more efficient."
"But innovation comes from people meeting up in the hallways or calling
each other at 10:30 at night with a new idea, or because they realized something
that shoots holes in how we've been thinking about a problem. It's ad hoc meetings
of six people called by someone who thinks he has figured out the coolest new thing
ever and who wants to know what other people think of his idea."
"And it comes from saying no to 1,000 things to make sure we don't get on the
wrong track or try to do too much. We're always thinking about new markets we could
enter, but it's only by saying no that you can concentrate on the things that are
really important."
[BusinessWeek, Oct. 12, 2004]
see more on en.wikiquote.org/wiki/Steve_Jobs
[Edsger Wybe Dijkstra (1930 - 20026)] - legendary computer scientist
In the good old days physicists repeated each other's experiments, just to be sure. Today they stick to FORTRAN, so that they can share each other's programs, bugs included.
Simplicity is prerequisite for reliability.
Program testing can be used to show the presence of bugs, but never to show their absence!
Source: Notes On Structured Programming, 1972, corollary at the end of section 3, On The Reliability of Mechanisms.
Program testing can be a very effective way to show the presence of bugs, but it is hopelessly inadequate for showing their absence.
1972 Turing Award Lecture[1], Communications of the ACM 15 (10), October 1972: pp. 859-866
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